Mun: Periapsis is above the “sea level”.The minimum periapsis to switch to orbital view depends on the body: At launch the free view is used, but as soon as the periapsis gets high enough the camera switches to the orbital view (and back to the free view, when the periapsis gets too low). The auto camera view switches automatically between the free and orbital view depending on the craft's overall altitude. Family photo of 'The Ares program she tells you not to worry about,' the Pleiades Constellation of Lift Vehicles. This view can make docking much easier to perform without switching to docking controls. "Up" for the locked cam is based on the orientation of the part the craft is currently being controlled from (usually the command module). Multiplayer would have been my main focus, so it wouldve required pretty much. The locked camera view is relative to the craft itself and rotates along with it as its attitude changes it may also be repositioned manually. Before Kerbal Space Program, the developer Squad was a marketing company. This mode is useful for atmospheric plane flight, especially during aerobatics when the player wants to have a clear view on their maneuvering. The player can still rotate the camera in vertical and horizontal axes. This means that the ground will always be on the "down" direction. after that, your craft) Shift + Tab Reverse Cycle (so Kerbin, to your craft. The chase camera view makes the camera follow the craft's surface-based prograde (not vessel pointing) direction in the horizontal axis, but not in the vertical and roll axes. then to each planet by orbit distance to Kerbol. Gravity will still affect the kerbals, however. ![]() While kerbals are in EVA on a planet, changing to Orbital perspective can cause the kerbals to flip on their sides, depending on the location on the planet. Kerbals glitching whilst in Orbital Camera view.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |